Gamification and game-based learning in primary education: A bibliometric analysis
Janisa Retardo Magpusao 1 2 *
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1 De La Salle University, Manila, PHILIPPINES2 Chiang Kai Shek College, Manila, PHILIPPINES* Corresponding Author

Abstract

Play’s role in children’s learning is crucial, necessitating effective teaching methods that boost engagement. This study maps the Scopus-indexed literature from 2013-2023, focusing on gamification and game-based learning’s impact on learning outcomes and engagement in primary education. Initially, 233 articles were identified from the Scopus, with 36 relevant ones selected after manual review. Findings show a considerable research volume on gamification and game-based learning, but limited focus on primary education, with Spain leading in publications. Co-authorship analysis reveals few connections, indicating limited collaboration among researchers. The study indicates that gamification and game-based learning positively influence learning outcomes by enhancing engagement and participation among students. However, it acknowledges limitations due to using only open-access documents from the Scopus, suggesting future research should explore other databases for more comprehensive insights.

License

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Review Article

Computers and Children, 2024, Volume 3, Issue 1, Article No: em005

https://doi.org/10.29333/cac/14182

Publication date: 05 Feb 2024

Article Views: 1046

Article Downloads: 3542

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